Sam Brunes

Technical Game Designer

Cooking in the Kitchen VR

VR Research

Unreal Engine 5

Feedback Oriented

Blueprinting

Overview

This is a project I worked on during my time as a research assistant for Dr. Hee-Tae Jung at Indiana University. I was brought onto this project to act as a designer and programmer.

The goal of this project was to develop a virtual cooking activity, in which physical therapy patients could gain upper-limb dexterity exercise while being immersed in an activity. Additionally, this project involved 3 different levels of visual fidelity (simple, standard, and complex), in order to evaluate the effects of visual stimuli on task performance within individuals processing cognitive impairments.

Status: Completed

Duration: 4 months (May 2023 – Aug 2023)

Team Size: 6

Tools Used:

  • Unreal Engine 5
  • Blender
  • P4 Visual Client

Contributions

  • Worked closely with all members of the team to set goals and devise development strategy
  • Worked alongside creative lead to design and implement environment functionality
  • Consistently iterated system designs based on stakeholder feedback
  • Implemented virtual interactions using blueprints
  • Implemented data-logging system
    • At the end of the session, CSVs will be saved containing data about the session. Some of which contain thousands of rows of information.