Sam Brunes

Technical Game Designer

Potion Master VR Prototype

VR Research Prototype

Unreal Engine 5

UX Research

Blueprinting

Overview

This is a very small solo prototype that I worked on for the purpose of demonstrating ecological validity within a non-realistic environment. Many physical therapy focused VR games/applications take place in realistic environments, and reflect real-life activities. I wanted to explore whether or not a whimsical environment with unrealistic activities (which are conceptually similar to certain real-life activities) could have ecological validity despite the apparent disconnect between reality and the exercise.

Status: Completed

Duration: 4 months (Oct 2024 – Jan 2025)
Team Size: Solo Project

Tools Used:

  • Unreal Engine 5
  • Blender

Project Highlights

  • Designed VR activities meant to resemble cooking activities in real-life
  • Implemented procedural ingredient cutting